In: Computers and Graphics, Vol. 22, No. 6, pages 735-743. 1998.
Abstract: This paper introduces the use of Petri Nets as a modeling and analysis tool for animation environments. Firstly, the original formulation for Petri Nets is applied in two animation situations, one modeled as a state machine and another exploring interdependent transitions. Increasing the complexity level, some modeling extensions are discussed and more sophisticated animation examples are studied.
Keywords: Petri nets, animation planning, behavioral animation, computer modeled animation, performance evaluation.