Red vs Blue: The Blood Gulch Chronicles | |
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![]() Red vs Blue official season 4 DVD cover.
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Engine(s) | Halo: Combat Evolved Halo 2 Marathon Infinity Marathon 2: Durandal |
Genre(s) | Comedy/Science fiction |
Running time | Five minutes per episode (average) |
Created by | Burnie Burns Matt Hullum Geoff Ramsey Gustavo Sorola |
Voices | Burnie Burns Yomary Cruz Dan Godwin Joel Heyman Matt Hullum Geoff Ramsey Jason Saldaña Gustavo Sorola Kathleen Zuelch Nathan Zellner |
Release(s) | April 1, 2003 – April 1, 2006 |
Format(s) | DivX, WMV, QuickTime, DVD |
No. of episodes | 77, excluding special videos |
Website http://rvb.roosterteeth.com/ |
Red vs Blue: The Blood Gulch Chronicles, sometimes abbreviated as RvB, is a science fiction comedy series created by Rooster Teeth Productions. The series is produced primarily by using the machinima technique of synchronizing video footage from computer and video games to pre-recorded dialogue and other audio. Footage is mostly from the multiplayer modes of Bungie Studios' first-person shooter (FPS) video games Halo: Combat Evolved and Halo 2 on the Microsoft Xbox video game console. Chronicling the story of two opposing teams of soldiers fighting a civil war in the middle of a desolate box canyon, the series is an absurdist parody of FPS games, military life, and other science fiction films.
Red vs Blue emerged from Burnie Burns's voiceover-enhanced gameplay videos of Halo: Combat Evolved. Initially intended to be a short series of six to eight episodes, the project quickly achieved significant popularity following its April 1, 2003 Internet premiere. As a result, Rooster Teeth decided to extend the series, whose fourth season ended on April 1, 2006.
Both within the machinima movement and among film critics, Red vs Blue has been generally well-received. Praised for its originality, the series has won four awards from the Academy of Machinima Arts & Sciences, and has been credited with bringing new popularity to machinima, helping it to gain more mainstream exposure, and attracting more people to the art form. Graham Leggat, a former director of communications for Lincoln Center's film society, has called Red vs Blue "truly as sophisticated as Samuel Beckett".[1] Although episodes continue to be released online, the four currently completed seasons are also available on DVD, making Red vs Blue one of the first commercially released and successful machinima products.
Red vs Blue tells the story of the Red Team and the Blue Team, two groups of soldiers belonging to armies engaged in a civil war. Each team occupies a small base in a box canyon known as Template:Halomap. According to Simmons, one of the Red Team soldiers, each team's base exists only in response to the other team's base. Although both teams generally dislike each other and have standing orders to defeat their opponents and capture their flag, neither team's soldiers are usually motivated to fight each other. Teammates have an array of eccentric personalities and often create more problems for each other than for their enemies.
The main storyline spans four seasons, and a fifth is planned to premiere in July 2006.[2] Rooster Teeth also periodically releases self-referential public service announcements (PSAs) and holiday-themed videos, which are generally unrelated to the main storyline. In these videos, the members of both teams still act in-character, except during introductions that refer to the Red vs Blue series itself.
Template:Spoiler Although Red vs Blue is filmed primarily within Halo: Combat Evolved and Halo 2, its creators consciously limit connections to the Halo fictional universe. A video made for E3 2003 portrays Master Chief as a showboating member of the Army, and the Red vs Blue trailer and first episode establish that the series is set between the events of Halo: Combat Evolved and Halo 2. Beyond these references, however, the series follows an independent storyline, which, according to Burns, is intended to make it accessible to those unfamiliar with the games. For example, even though the season 4 cast includes an alien filmed using a Covenant Elite, Rooster Teeth never treats that character as part of the Covenant from Halo.[3]
The delicate balance of indifference in Blood Gulch is disrupted by the introduction of new players to the "conflict". Donut enters the fray on the Red Team and manages to capture the Blue flag on his first day, after being sent on a fool's errand by Grif and Simmons. Meanwhile, a rookie named Caboose arrives for the Blue Team alongside a battle tank named Sheila, and they manage to accidentally kill the Blue Team's self-appointed leader, Church. At the request of Tucker and Caboose, Blue Command hires a mercenary named Tex to help. Church briefly returns as a ghost to warn his teammates about Tex, who soon arrives and attacks the Reds. After severely injuring Donut, Tex succeeds in returning the Blue flag, but is captured by Sarge. Church again appears to the Blues to explain that Tex is actually his former girlfriend, whose mind is partially under the control of a psychotic artificial intelligence (AI). Church organizes a rescue mission that succeeds after some difficulties. In an attempt to keep Tex stationed in Blood Gulch so that he can attempt to remove the AI from her head, Church possesses the Red Team's robot, Lopez, to warn them of Tex's pending attack. He fails and, much to his horror, she is killed in action by Donut in revenge for her previous attack. Church runs to her side, stealing Lopez's body in the process.
Three months later, a medic named DuFresne[4] (soon nicknamed "Doc") arrives in the canyon. On loan to both armies due to a lack of resources, he checks on the Blue Team, just before the Reds attack. The Reds take Doc as a hostage, but soon tire of his personality and ditch him in the middle of the canyon. Church is still trying to get used to his new, stolen robot body, of which he eventually loses control. Tex returns as a ghost and informs the Blues that her evil, megalomaniacal AI, O'Malley, had jumped to Caboose right before her death, thereby explaining his recent aggressive behavior. Jumping inside Caboose's mind, Church and Tex succeed in driving out O'Malley, but the AI survives by possessing Doc. Later, Donut is captured by the Blues during a reconnaissance mission and Sarge is forced to build two new robot bodies in exchange for his return. Meanwhile, Sheila and Lopez form their own robot army, and come to the exchange in order to conquer the Blues. This culminates in a Mexican standoff, during which Tucker discovers that both teams are apparently secretly controlled by the same Command, as both teams have the same contact, a man named Vic. O'Malley suddenly appears, kidnaps Lopez, and escapes with him through a teleporter. The Red and Blue Teams call a truce and form two-man teams to pursue O'Malley. However, the teleporter malfunctions, and the teams become separated and scattered across various locations outside Blood Gulch.
Sarge and Caboose manage to escape from immortal, respawning, flag-obsessed Red and Blue soldiers ("Grunts")[5] in Template:Halomap. O'Malley hires a mercenary named Wyoming to kill Tucker due to his knowledge of the apparent conspiracy. After Simmons repairs the teleporter, the Red and Blue teams regroup on Template:Halomap and confront O'Malley, only to have a reality-shattering bomb destroy the present and propel everyone except for Church into the future (represented by Halo 2); Church is thrown into the past (represented by Marathon Infinity and Marathon 2). The Reds and Blues who find themselves in the future soon battle O'Malley at his new fortress, only to end up trapped inside with an active time bomb (later revealed to speak in a foul-mouthed manner and respond to the name Andy). In the distant past, Church learns from Gary, a computer, of a prophecy that in the future, a blue being known as The Great Destroyer will use The Great Weapon to bring The Great Doom to billions of people. Believing that the prophecy refers to Caboose, Church travels forward in time to Blood Gulch, in the recent past. He then attempts to prevent the problems that the teams had encountered in the previous two seasons, and therefore prevent the events that lead up to The Great Doom. However, in a causality loop, Church realizes that it is in fact his interference that causes most or all of these problems in Blood Gulch in the first place. Eventually giving up on trying to change the past, he travels to Sidewinder and rejoins the main group as the explosion occurs, so that he can be propelled into the future with everyone else. He arrives just in time to ask Gary, who still remains in the fortress, to stop Andy from destructing. Shortly after, O'Malley lays siege to his captured fortress with an army of robots, only to have them obliterated by an unknown being, just before he himself is seemingly killed by the same being. Unbeknownst to the Blues, the Reds leave mid-battle in search of a mysterious distress call. They arrive back at Blood Gulch, much to Grif's dismay. The season ends on a cliffhanger as a creature is seen creeping up on an unsuspecting Church.
As the Red Team re-explores Blood Gulch, Simmons' insistence that Sheila still roams the canyon leads to his exile from the group. Painting himself mostly blue and taking command of the empty Blue Base and Sheila, he takes Grif hostage, later confessing to him that he believes that Sheila might be hiding something. Back at the fortress, the Blue Team attempts to confront the new Alien, only to experience a series of humiliating defeats until Caboose manages to befriend him. With Andy acting as a translator, the Alien reveals that he has been on a sacred quest to save his people, and has come to the fortress to retrieve The Great Weapon (an energy sword), which only Tucker can now activate, since he accidentally discovered it first. Threatening to kill everyone otherwise, the Alien forces Tucker, Andy, and Caboose to partake of his quest, with Tex trailing and then joining them. Arriving at their final destination, the team finds a temple occupied by the Grunts from Battle Creek. As Tex defeats them, Tucker uses the sword to open a gate to a flying ship, of which the Alien quickly takes command. Wyoming suddenly re-appears, however, and shoots the ship down before fleeing with Tex in pursuit.
Meanwhile, Church returns to the Blue Base in Blood Gulch and encounters the blue Simmons, whom he pretends not to recognize, and comes into contact with a distant descendant of Vic, who scoffs at Church's mention of Blue Command. Tucker, Caboose, and Andy return to the gulch, and inform Church of the events at the temple. Simmons returns to the Red Base, and attempts to relay information learned from Vic Jr about the war. At the Blue Base, Tucker becomes ill for an unknown reason, and Church is forced to call Doc for help. On his arrival, O'Malley negotiates a deal to exchange Doc's aid for something to be named later. The Reds find Lopez, who had returned to the canyon with O'Malley, and discover that important instructions Red Command has planted inside his head can only be played in Spanish. While Church is confirming Doc's diagnosis that Tucker is pregnant, Sarge distracts Caboose and steals Andy to translate the plans. Tucker regains alertness and complains of stomach pains. Church, upon hearing of Andy’s disappearance, becomes enraged at the whole situation. As he confronts the Reds with Sheila, Sarge radios Command for reinforcements, despite having heard the translation of the uninformative instructions. Andy reveals that the Alien had the ability to impregnate others with parasitic embryos. Via radio, Caboose informs Church that Tucker has given birth (a higher-pitched alien language is heard off-screen) and that O'Malley had left Doc after Sarge had contacted Command. As Church runs back to the Blue Base, a ship crashes into the gulch, right on top of Donut.
Red vs Blue features characters whose personalities are skewed in different ways and to varying degrees. These quirks and the ways that they interact and conflict with each other drive much of the plot and humor. The series has revolved around eight main characters, four on each team. In addition, several other characters, both affiliated and unaffiliated, human and non-human, have played significant roles at various points in the story.
Sarge is the staff sergeant[6] and leader of the Blood Gulch Red Team. A military man with a Southern American accent, he is the only Blood Gulch soldier on either team consistently serious about the Red versus Blue civil war. His psychopathic battle plans often entail unnecessary casualties in his own men. In particular, a common planned outcome is the death of Grif, who is habitually lazy, irresponsible, and uninsightful. These characteristics earn him the disrespect and ridicule of both Sarge and Simmons, Sarge's sycophantic, insecure right-hand man. Despite this, Simmons and Grif are often seen together, either chatting or bickering. Donut, the eager rookie who joins the team in episode 3, tends to annoy his teammates with his naïveté, garrulousness, and cheerfulness and becomes more effeminate and childish as the series progresses.
On the other side of the canyon, Church is the cynical de facto leader of the Blue Team. Often shouldering the responsibility of actually solving the various crises that the Blood Gulch teams encounter, he often ends up taking their brunt, leaving him increasingly disillusioned and antisocial. His serious, reasoned approach conflicts with the personalities of Tucker and Caboose. The former is snide, averse to work and battle, and obsessed with women; the latter, although physically strong, is unable to grasp simple concepts and exhibits varying degrees of stupidity and insanity throughout the series. Rounding out the Blue Team is Tex, Church's former girlfriend who is hired by Blue Command to join the team as a mercenary in episode 10. Able to eliminate entire teams of soldiers by herself, she is described as "the most lethal soldier in Blood Gulch".[6]
Red vs Blue grew out of Burnie Burns's voiceover-enhanced gameplay videos that he created for a site called drunkgamers.com, which was run by Geoff Fink (later Geoff Ramsey) and Gustavo Sorola. Having played Halo: Combat Evolved extensively, the drunkgamers crew discussed one day whether the Warthog, a vehicle in the game, actually looked more like a cat. This discussion, re-created in episode 2, turned out to be "the spark for the whole series".[7] With the idea that a full story could be developed, Burns created a trailer for Red vs Blue, but it was largely ignored, and, for unrelated reasons, drunkgamers soon closed. Four months later, Computer Gaming World contacted Ramsey for permission to include a drunkgamers video in a CD that they were going to distribute with the magazine. Ramsey granted permission, but he and Burns felt that they needed a website to take advantage of the exposure from Computer Gaming World. As a result, they resurrected the Red vs Blue project, re-releasing the trailer to coincide with the Computer Gaming World issue. The first episode proper was released on April 1 2003.[8], [9]
Rooster Teeth was initially unaware of the machinima movement. Matt Hullum stated in an interview with GameSpy in 2004, "When we first started Red vs. Blue we thought we were completely original. We never imagined that there were other people out there using video games to make movies, much less that it was a new art form with a hard to pronounce name and an official organization."[10]
The nature of the series was different from Burns's initial expectation. A partial character introduction released in between the original trailer and the first episode featured extensive action and violence and was set to Limp Bizkit's "Break Stuff". However, the crew realized as the project developed that Red vs Blue was going to focus more on situational comedy rather than on the heavy action initially implied.[7] Indeed, although the series parodies video games, Ramsey noted, "We try not to make it too much of an inside joke. And I think we use more bureaucracy and military humor than anything else, which everybody working in an office can identify with."[9] Rooster Teeth noted that Red vs Blue has a wide variety of influences,[11] including Homestar Runner[7] and possibly Mystery Science Theater 3000.[9]
Rooster Teeth also initially envisioned the project to be short, but the series grew beyond their expectations. Burns and Ramsey noted that they had preconceived a list of jokes for Red vs Blue, and, at the time of inception, had expected the series to run 6 to 8 episodes. By episode 8, however, they realized that the series had fleshed out more than expected; they had covered only about one third of their list.[7] Another early series length cited by Burns in the middle of season 1 was 22 episodes, but, driven by the series' popularity, he later realized that there was potentially more story than could be covered in that length,[12] and was able to conceive an extension of the season 1 plot. Just before the debut of season 4, Ramsey's only indication of final series length was that Rooster Teeth planned "to make as many episodes as they can".[9]
The writing process for the series has changed over time. Early in season 1, Burns wrote the episode scripts from week to week, with minimal planning in advance; major plot events were conceived shortly before they were filmed.[7] In the second season, Matt Hullum also became a main writer.[13] A rough plot outline is now written before a season begins, although the actual content of an individual episode is still decided on a more short-term basis.[9] Because Red vs Blue is loosely based on the Halo universe, Rooster Teeth encountered some difficulties when trying to synchronize events in the series with the release of Halo 2.[5]
Aside from a few scenes created using Marathon Infinity, Marathon 2, and the PC version of Halo, the series is mostly filmed using a number of interconnected Xbox consoles. As the series title suggests, the videos are largely set within the Halo map Blood Gulch (and its Halo 2 counterpart, Template:Halo2map). However, some episodes have been filmed on other maps, including Template:Halomap from Halo and Template:Halo2map from Halo 2. Within a multiplayer game session, the people controlling the avatars "puppet" their characters, moving them around, firing weapons, and performing other actions as dictated by the script, and in synchronization with the episode's dialogue, which is recorded ahead of time.[7][1]
The "camera" is simply another player, whose first-person perspective is recorded raw to a computer. As the recording occurs within the game, a few different bugs and post-production techniques have been exploited in order to achieve desired visual effects. In particular, Adobe Premiere Pro is used to edit the audio and video together, create letterboxing to hide the camera player's head-up display, add the title and fade-to-black screens, and create some special visual effects that cannot be accomplished in-game.[7][14]
Red vs Blue attracted interest immediately; the first episode had 20,000 downloads within a day.[15] Shortly after episode 2, Bungie Studios contacted Rooster Teeth. The crew had feared that any contact from Bungie would be to force an end to the project, but Bungie enjoyed the videos and was supportive;[9] a deal was eventually struck to ensure that the series could continue legally,[1] without license fees[15] and without creative guidelines from Microsoft, Bungie's parent company, except for specifically commissioned videos.[11] From there, Red vs Blue continued to attract more attention, and, by April 2004, viewership was estimated at about one million.[1]
Red vs Blue was widely acclaimed within the machinima industry. The first season won awards for Best Picture, Best Independent Machinima Film, and Best Writing at the Academy of Machinima Arts & Sciences' 2003 Machinima Film Festival.[16] Two years later, at the 2005 festival, the series' third season won an award for Best Independent Machinima and was nominated for five others.[17][18]
Among film critics, the response was generally positive. Darren Waters of BBC News Online called Red vs Blue "riotously funny" and "reminiscent of the anarchic energy of South Park".[12] Reviewing the three season DVDs for Cinema Strikes Back, Charlie Prince wrote, "Red vs. Blue is hysterical in large part because all the characters are morons, and so the seemingly intense conflict with the opposing base doesn't exactly work the way you'd think it would."[19] However, Ed Halter of The Village Voice dismissed the humor as shallow, describing the first season as "Clerks-meets-Star Wars".[20] Graham Leggat, then director of communications of Lincoln Center's film society, indirectly countered this criticism by arguing, "The literary analog is absurdist drama."[1]
Another common criticism of Red vs Blue was that its season 3 plot was too far-fetched and out-of-character for the series. Charlie Prince wrote, "By the third season, however, the Red vs. Blue idea seems to be running out of steam.… It's not funny so much as just odd."[19] Writing for the Honolulu Star-Bulletin, Wilma Jandoc agreed that the first part of "season 3… throws the teams into a ridiculous situation and has limited member interactions, leading to a lack of witty dialogue."[21] Nevertheless, both critics expressed optimism that the series would improve from this low point.
Outside the machinima and film community, Red vs Blue has also attracted positive attention. Rooster Teeth Productions has been asked to create special Red vs Blue videos for various events. For example, Microsoft, has commissioned Red vs Blue videos for Xbox demo kiosks found in game stores and for a developer conference.[22], [1] Additionally, the Barenaked Ladies also commissioned videos for their concerts.[1] Other videos have been specifically created for gaming magazines, including Electronic Gaming Monthly and Computer Gaming World; gaming conventions, including E3 and the Penny Arcade Expo; and the Sundance Film Festival.
Red vs Blue has also received praise from soldiers stationed in the Middle East. In August 2005, Michael Burns wrote, "Whenever someone tells me that they are in the military and they watch Red vs Blue, I half-expect to be put in a choke hold for having such goofy characters playing soldiers. Instead, I get endless tales about how Sarge reminds them of their CO or how the guy in their platoon that aims the 20-megaton artillery 'is just like Caboose'."[23] An August 2005 blog entry by Kimi Matsuzaki displays photographs of soldiers holding various weapons, as well as copies of the first and second season Red vs Blue DVDs.[24] Geoff Ramsey later stated in an interview, "We get a lot of merchandise and DVDs out to Iraq and get a lot of great e-mails back."[9]
Red vs Blue is credited with attracting public attention to the art form of machinima, which existed as a mostly underground form of filmmaking, with limited notice (and only within the computer and video games industry), up until Red vs Blue's release. It also allowed for the machinima medium to expand without fear of legal persecution. The aforementioned agreement with Microsoft that allows Rooster Teeth to profit from the series without fear of copyright infringement, license fees, or external creative control has helped to set a precedent: Other video game publishers now allow use of their properties for machinima and, in some cases, use machinima for promotional purposes.[1][15] Additionally, Red vs Blue has inspired other machinima series, including The Codex[25] and Sponsors vs Freeloaders.
In the machinima industry, the series is credited with popularizing the idea of shorter, multiple episodes, and in turn, the long-running serial. This distribution format allows for gradual improvement as a result of viewer feedback, and gives viewers a reason to return for future videos. Previously, most machinima productions were released in lengthier, singular pieces. Following the success of Red vs Blue, more machinima has been released in serial format.[26]
Videos are released in QuickTime (QT), DivX, and, starting with episode 26, Windows Media Video (WMV) formats. All released episodes of the season in production are freely available from the official site, in 360-by-240 resolution (except 320-by-240 for WMV). A few episodes from the previous seasons are available from a "rolling archive"; each week, the videos are rotated to the next set. This setup is intended to help to control bandwidth costs; as of September 2005, the official Rooster Teeth website was serving 400 terabytes of data monthly.[27] However, nearly all freely released episodes of Red vs Blue are also available from websites such as Machinima.com, PlanetMirror, Fileplanet, Google Video, and YouTube.
Members of the official website can gain sponsor status for a fee of US$10 every six months. Sponsors can access videos a few days before the general public release, higher-resolution (720-by-480 for QT and DivX, 640-by-480 for WMV) versions of the videos, and special content released only to sponsors. Additionally, while the public archive is limited to rotating sets of videos, sponsors can access any material from the archive at any time.
Although it is distributed serially over the Internet, Red vs Blue is also one of the first commercially released products made using machinima, as opposed to a product merely containing machinima. DVDs of the four completed seasons are sold through Rooster Teeth's official website, as well as at some GameStop and Hot Topic stores in the United States.[28] Each season is released on DVD within two months of that season's final episode. For the DVDs, the episodes of the main storyline are edited together to play continuously as a full-length film. Because the episodes as individually released often contain dialogue that continues into or past the fade to black at the end of the video, Rooster Teeth either removes that dialogue entirely or films extra footage to replace the original fade to black.[7]
Additionally, a third version of the season is further edited for time for showing at the Lincoln Center and at other film festivals. In a 2005 interview, Burns noted that the first season, normally 75 minutes in length, was cut to 55 minutes for these venues, with an entire episode omitted.[29] Burns also noted in a website news post that the 135-minute season 3 DVD version had to be shortened to "a watchable-in-a-theater runtime of 100 minutes".[30]
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