#include "colors.inc"  
#include "skies.inc"
#include "textures.inc"
           
           
sky_sphere { S_Cloud3}
             
// Kamera
camera {
  location  <9,4.5 ,-10>
  look_at   <4, 2.5, 2>
  scale 0.7
}
  
// Lichtquellen
light_source { <20, 40, -15> color Khaki}
light_source { <-10, 1, -15> color Khaki}

//Kugel
sphere {<3,1,3> , 1
 pigment { waves
 color_map {
 [0.3, color Red]
 [0.7, color Yellow]
       }
      }
     }   
     
//Erster Reifen - violett
torus { 
   1.5,0.15
  pigment {color White} 
  translate<3,1,3>
}                   


//Kugel
sphere {
   <0,-2,3> , 0.7
   texture {Jade}
}     


//Kugel
sphere {
 <-2,4,2> 2
 pigment {color SkyBlue}
 texture {Blue_Sky2} 
}  


//Kugel
sphere {
  <5,5,3> 2
  pigment {color Orange}
  normal { bumps 0.5 scale 0.05 }
  finish {ambient 0.15 diffuse 0.85 phong 1.0 }
}